diff --git a/How-to-Upgrade-Your-Base-in-Tower-Rush.md b/How-to-Upgrade-Your-Base-in-Tower-Rush.md new file mode 100644 index 0000000..253b3a3 --- /dev/null +++ b/How-to-Upgrade-Your-Base-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
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Therefore, understanding exactly how to efficiently generate account experience points (XP) is vital for long-term survival on the ladder.
+Gaining XP Through Upgrades +
Every time you spend gold to increase a card's level, you are rewarded with a burst of experience points.
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Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.
+Your deck is your sword.If you have excess gold, upgrade your level 1 cards to level 6.You will run out of gold and cripple your main deck. +The Secondary Source: Clan Donations +
Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.
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You are essentially converting cards you will never use into base hitpoints and currency.
+Progression ActionValueStarter LevelingIncredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplusUpgrading High-Level Cards (Lv 12-14)Extremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability +The Impact of King Levels +
You might wonder if grinding out that next account level is truly worth the massive gold investment.
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Never neglect your base progression; it is the silent protector that wins games.
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