Add 'Drafting and Deck Building in Tower Rush'
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<br>While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.<br>
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<br>Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.<br>
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Prioritizing Your Choices
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<br>The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).<br>
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<br>Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"<br>
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Never give your opponent a Golem if you haven't drafted a tank killer.Skeletons or Ice Spirits are universally useful.Ruin their cycle.
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Sabotaging the Opponent
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<br>Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.<br>
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<br>Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.<br>
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The PickYour SelectionThe GiftFast Attacker vs Slow BuildingIt is a reliable, cheap win conditionIt is incredibly expensive and easy to defend againstSpell vs SwarmYou now have the perfect counter to the swarm you just gave themGive the Skeleton Army
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Playing the Hand You're Dealt
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<br>The winner of a draft match is the player who can identify their bizarre new win condition fastest.<br>
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<br>Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.<br>
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