Behind the colorful graphics and intense gameplay of every successful arena battler lies a complex, invisible mathematical engine.
This article explores how developers design these algorithms to keep queue times short while maintaining a competitive environment.
Trophy and Rating Systems
The algorithm's primary goal is to match you against someone with the exact same—or very similar—trophy count.
This is why winning streaks inevitably end in a 'wall' of difficult matches; the system is functioning exactly as intended.
If you are hovering around 50%, you are in the correct arena for your skill level.Queue times increase at the top of the ladder.If you drop trophies, the algorithm matches you against easier opponents.
The Problem of Card Levels
The standard Elo system works perfectly for chess because all pieces are equal, but tower rush games feature upgradeable cards.
The system will try its best to match you with someone who has the same trophies AND a similar tower level.
Algorithm CheckImportance LevelCurrent RankThe system will always prioritize finding an opponent within a 50-trophy rangeAccount StrengthSecondary Priority
The Esports Standard
By artificially capping all card levels to a specific number, the algorithm can rely purely on the Elo rating.
When levels are equalized, the matchmaking system shines, ensuring that the better player almost always wins.
1
Why Matchmaking Algorithms are So Important in Tower Rush
Alecia Tindall edited this page 2 days ago