diff --git a/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md new file mode 100644 index 0000000..b1e4fe5 --- /dev/null +++ b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md @@ -0,0 +1,15 @@ +
Many modern iterations of the genre have introduced powerful 'Hero' or 'Commander' units to lead the charge.
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Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.
+Heavy Melee Commanders +
The most popular class for beginners is the heavy melee bruiser, designed to absorb insane amounts of punishment.
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You must carefully manage your resources, sacrificing early tower health to guarantee your hero reaches the enemy base.
+Tanks are useless against flying swarms.Wait until they are surrounded to use the AoE attack.Use them defensively to absorb elite barbarian pushes. +The Backline Tacticians +
For players who prefer a more calculated, control-oriented playstyle, the ranged support hero is the ideal choice.
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You must constantly protect them with cheap cycle cards or defensive buildings like cannons and teslas.
+RoleIdeal Deck TypeThe Archer QueenHog rider fast pushesHealerHeavy beatdown archetypes +Choosing Your Leader +
A comfortable player using an off-meta hero will always defeat a confused player using the 'best' character.
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Once you find the leader that clicks with your brain, stick with them and master every single interaction.
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