Add 'Why You Must Have Anti-Air in Tower Rush'

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Alecia Tindall 1 month ago
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<br>However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.<br>
<br>Flying units completely ignore the river, bypass all ground-targeting defensive buildings, and are immune to crucial spells like The Log or Earthquake.<br>
The Threat from Above
<br>Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.<br>
<br>To survive this assault, you must have at least two reliable anti-air units in your deck, along with a defensive building that targets air (like the Tesla or Inferno Tower).<br>
Timing is critical.When the Hound dies, it bursts into a swarm of flying pups.If your deck relies entirely on ground defense, you will lose.
Choosing Your Sky Sweepers
<br>When selecting your anti-air package, versatility is key; you need units that are strong against air but also highly useful against standard ground pushes.<br>
<br>The Mega Minion, in particular, is the ultimate anti-air assassin, dealing massive melee damage to Balloons while surviving heavy spells easily.<br>
Unit TypeBest ExampleWhy it WorksThe Ground SniperMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanksThe InterceptorMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms
Don't Look Down
<br>When you build a deck, test it specifically against a heavy air composition in friendly battles.<br>
<br>Control the ground, but never forget to watch the skies.<br>
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