Add 'Mastering Kiting in Tower Rush'
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<br>In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.<br>
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<br>Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.<br>
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Mastering the Middle
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<br>This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.<br>
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<br>If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.<br>
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The Ice Golem is the undisputed king of kiting.Some units 'see' further than others.Use ice or poison to maximize the time they spend walking.
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The Ultimate Distraction
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<br>This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.<br>
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<br>The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.<br>
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Unit Control MethodPlacement DetailDividing the SwarmForces the opponent to defend both lanes simultaneouslyBox DefenseThe units must spawn in a perfect circle around the threat to trap it
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Frustrating the Opponent
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<br>Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.<br>
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<br>Master the kite, and you will master the game.<br>
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