From 3933789bd2676c0098c951a4b30f6b5e58127791 Mon Sep 17 00:00:00 2001 From: Alvin Bartos Date: Sun, 19 Jul 2026 19:58:55 +0000 Subject: [PATCH] Add 'Mastering Kiting in Tower Rush' --- Mastering-Kiting-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Mastering-Kiting-in-Tower-Rush.md diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..cf30398 --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.
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Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
+Mastering the Middle +
This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.
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If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.
+The Ice Golem is the undisputed king of kiting.Some units 'see' further than others.Use ice or poison to maximize the time they spend walking. +The Ultimate Distraction +
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
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The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
+Unit Control MethodPlacement DetailDividing the SwarmForces the opponent to defend both lanes simultaneouslyBox DefenseThe units must spawn in a perfect circle around the threat to trap it +Frustrating the Opponent +
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
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Master the kite, and you will master the game.
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