diff --git a/Tracking-Elixir-in-Tower-Rush.md b/Tracking-Elixir-in-Tower-Rush.md
new file mode 100644
index 0000000..8dda4be
--- /dev/null
+++ b/Tracking-Elixir-in-Tower-Rush.md
@@ -0,0 +1,13 @@
+
The absolute core fundamental skill that separates the elite from the casuals is the ability to perfectly track the opponent's elixir.
+
You are making critical strategic decisions based entirely on blind hope rather than solid mathematical reality.
+Knowing When to Strike
+
However, if you launch that exact same 8-elixir push when you know the opponent has only 2 elixir, it is mathematically impossible for them to stop it.
+
You create an advantage by making positive defensive trades (e.g., using a 3-elixir Arrows to kill a 5-elixir Minion Horde).
+If they have 4 elixir, your tower is safe from a 6-elixir Rocket for at least 6 seconds.If they are at zero, they cannot immediately punish your 6-elixir Elixir Collector investment.It prevents 'over-defending'.
+Mental Arithmetic Under Pressure
+
Start by simply categorizing the opponent into three states: 'High Elixir' (7-10), 'Medium Elixir' (4-6), and 'Low Elixir' (0-3).
+
When they drop a heavy card, like a P.E.K. If you liked this write-up and you would certainly like to receive more information pertaining to [tower rush](https://git.gonstack.com/shaunacjf90949/6120676/-/issues/1) kindly see the web site. K.A (7 elixir), tell yourself "They are now Low Elixir."
+Resource LevelYour Required ActionYou have a massive Elixir Advantage (+4)Immediate, overwhelming aggression; punish their lack of resources before they can regenerateYou have a massive Elixir Deficit (-4)Immediate, flawless defense; sacrifice tower health if necessary to regain economic parity; do NOT attack
+Mastering the Economy
+
Stop staring at the flashy animations and start focusing on the math.
+
Count the drops, manage your economy, and crush the mathematically inferior.
\ No newline at end of file