diff --git a/Stopping-the-Early-Rush-in-Tower-Rush-Games.md b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md new file mode 100644 index 0000000..6637d7b --- /dev/null +++ b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md @@ -0,0 +1,15 @@ +
If you panic and place the wrong defensive cards, the game can literally be over in thirty seconds.
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In this comprehensive defensive manual, we will outline the exact steps required to crush these aggressive openers.
+Maintaining Composure +
The very first rule of defending a massive bridge spam is to keep your finger off the screen for a split second.
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If they rushed with a massive swarm of small units, a single well-placed spell can annihilate their entire push.
+Practice stopping Elite Barbarians or Hog Riders.If they take your tower, do not instantly quit.Keep track of their spell cycle. +The Art of the Pull +
By placing a cheap building or a low-cost ground unit in the center of your side, you can pull them away from the tower.
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Mastering the center-pull placement is a mandatory skill if you want to survive in the higher competitive arenas.
+ThreatBest Counter StrategySpeed ThreatPlace a building (Cannon/Tesla) three tiles from the river in the centerTwin BruisersKite with an Ice Golem into the center while using ranged support +The Devastating Counter-Push +
Because the attacker spent all their energy failing to take your tower, they have nothing left to defend themselves.
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Defending perfectly is far more satisfying than attacking blindly.
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