Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.
This comprehensive guide explores the specific use-cases, strengths, and weaknesses of both categories of defensive architecture.
Melting the Behemoths
Their primary function is to lock onto an enemy Giant, Golem, or P.E. If you beloved this article so you would like to acquire more info about tower rush nicely visit our web-page. K.K.A and shred its health pool before it reaches your princess tower.
These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.
It is fragile but highly efficient.Don't pre-place an Inferno Tower too early.If they use a lightning spell to destroy your tower, you must immediately drop a backup melee unit.
Clearing the Horde
A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.
Therefore, if you choose a splash damage building, you must ensure you have a high-DPS troop (like a Mini P.E.K.K.A) in your deck to handle the heavy lifting.
Building StyleBest AgainstHard CounterTank KillerMelts high health units instantly if unprotectedWastes time killing cheap units one by oneAoE BuildingClears dozens of units with a single attackHeavy tanks, flying units (if ground only)
Making the Final Choice
If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.
Do not be afraid to switch your defensive building if you notice a sudden shift in the daily ladder meta.
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Splash vs Single Target Defenses in Tower Rush
Amie Bolen edited this page 6 days ago