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However, there is one highly specialized, deeply controversial archetype that completely ignores this fundamental rule: the Siege deck.
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Playing Siege requires an entirely different skill set than standard beatdown or cycle decks; it demands absolute geometric precision and flawless defensive mechanics.
+The Core Philosophy: Defend the Artillery +
Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.
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You are essentially building a localized, impenetrable wall of cheap units directly in front of the X-Bow, creating a defensive meat-grinder.
+If you know they will use a Skeleton Army to distract the X-Bow, hover your Log and drop it the second the X-Bow deploys.Don't waste elixir saving a failed attack.It provides incredible defense and stalls the game until you can launch an offensive one. +The Mortar vs. The X-Bow +
X-Bow decks are usually built around fast cycling, aiming to out-pace the opponent's heavy tanks so the X-Bow has a clear line of sight.
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The Mortar's blind spot also makes it uniquely difficult to destroy with melee units, as it will simply ignore them and continue firing at the tower while your cheap troops defend it.
+Artillery TypeCost and SpeedHow to Use ItThe X-Bow6 Elixir, fast firing, high overall DPSRequires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-onThe Cannon4 Elixir, slow firing, splash damageCan be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match +The Most Hated Archetype +
Furthermore, you must develop thick skin, as opponents will constantly spam angry emotes when facing you.
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It is the ultimate control archetype, demanding flawless execution and cold, mathematical precision.
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