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Unlike standard cards, you generally only select one hero per deck, making that choice the most critical decision you will make.
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Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.
+Heavy Melee Commanders
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These heroes are deployed at the front of a push, drawing all tower and enemy fire away from your fragile support units.
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When playing a tank commander, your strategy relies on building a massive, slow-moving 'deathball' of troops.
+Use dash abilities to connect to the tower instantly.The 'Skeleton King' archetype relies on summoning backup.Bait out the inferno tower first.
+The Ranged Support Class
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Their active abilities provide incredible utility, such as turning invisible, summoning decoy structures, or firing piercing piercing shots.
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When kept alive, a ranged hero can generate absurd amounts of positive elixir trades over the course of a match.
+PowerBest ScenarioTarget DropUse right before the enemy tower locks on to reset aggro onto a nearby tankSpawningUse defensively to instantly surround and destroy a heavy tank
+Mastering Your Main
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A comfortable player using an off-meta hero will always defeat a confused player using the 'best' character.
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Lead your troops with confidence, and victory will follow.
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+If you have any kind of inquiries regarding where and exactly how to make use of [tower rush](https://git.truncgil.com/ariel16j76185/ariel1983/wiki/Top-5-Heroes-to-Use-in-Your-Next-Tower-Rush), you can contact us at our page.
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