Add 'Mastering Turret Placement in Tower Rush'
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<br>Having the strongest defensive building in your deck means absolutely nothing if you do not know exactly where to place it on the map.<br>
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<br>This guide will teach you the mathematical secrets of the 'kill zone' and how to maximize the lifespan of your turrets.<br>
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The Anti-Tank Center Pull
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<br>You must place your turret exactly in the center of the arena, usually three tiles from the river and biased slightly toward the lane being attacked.<br>
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<br>Furthermore, any melee support troops following the tank will also be pulled into the center, bunching them up perfectly for your splash-damage spells.<br>
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The 'anti-lightning' placement is crucial in high arenas.You have a fraction of a second to place the building before it locks onto the tower.Manage your economy.
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Countering the Artillery
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<br>The rules of placement change entirely when you are facing a 'Siege' deck that uses X-Bows or Mortars planted on their side of the river.<br>
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<br>Understanding the specific architectural response to every distinct meta deck is what separates Grandmasters from casual players.<br>
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Enemy ThreatThe ReactionAir AssaultMust be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal pathThe Spell ThreatPlace the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously
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Geometrical Dominance
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<br>Every single tile has a specific mathematical value depending on the aggro ranges of the units currently on the board.<br>
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<br>Practice your center pulls until you can do them with your eyes closed.<br>
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