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Beneath the vibrant animations and chaotic battles of every arena game lies a rigid, unyielding economic system.
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Every time you place a card, you are making a financial transaction, betting your current energy against the opponent's available energy.
+Generation Rates and 'Leaking'
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This generation rate is constant for both players, meaning the total amount of energy distributed during a match is perfectly identical.
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If your bar reaches 10 and you do not play a card for 2. If you have any concerns regarding where and how to use [tower rush](https://romatube.com/@matthewhawkins?page=about), you can get hold of us at our own webpage. 8 seconds, you have permanently lost one unit of energy that you can never recover.
+They are a risky investment that pays out massive dividends over time.Play a safe, non-committal cycle card first.Tracking generation is just as important as tracking spending.
+Winning the Economic War
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If the opponent drops a Minion Horde (5 elixir) and you destroy it instantly with Arrows (3 elixir), you have gained a pure profit of +2.
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If you consistently make negative trades, you will eventually find yourself trying to defend a massive push with absolutely zero elixir in your bar.
+Trade ScenarioElixir MathOutcomeUsing The Log (2) to kill a Goblin Barrel (3)3 - 2 = +1A slight positive trade; highly repeatable and safeUsing a Lightning Spell (6) to kill a lone Musketeer (4)4 - 6 = -2A terrible negative trade; only acceptable if the lightning also hits the tower to win the game
+The Invisible Scoreboard
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You should always know exactly who is 'up' in elixir at any given moment.
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Launch your win condition, support it with a spell, and watch them fail to defend because they simply do not have the currency to buy troops.
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