Add 'Understanding Elixir Math in Tower Rush'

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Amie Bolen 1 day ago
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<br>Beneath the vibrant animations and chaotic battles of every arena game lies a rigid, unyielding economic system.<br>
<br>Every time you place a card, you are making a financial transaction, betting your current energy against the opponent's available energy.<br>
Generation Rates and 'Leaking'
<br>This generation rate is constant for both players, meaning the total amount of energy distributed during a match is perfectly identical.<br>
<br>If your bar reaches 10 and you do not play a card for 2. If you have any concerns regarding where and how to use [tower rush](https://romatube.com/@matthewhawkins?page=about), you can get hold of us at our own webpage. 8 seconds, you have permanently lost one unit of energy that you can never recover.<br>
They are a risky investment that pays out massive dividends over time.Play a safe, non-committal cycle card first.Tracking generation is just as important as tracking spending.
Winning the Economic War
<br>If the opponent drops a Minion Horde (5 elixir) and you destroy it instantly with Arrows (3 elixir), you have gained a pure profit of +2.<br>
<br>If you consistently make negative trades, you will eventually find yourself trying to defend a massive push with absolutely zero elixir in your bar.<br>
Trade ScenarioElixir MathOutcomeUsing The Log (2) to kill a Goblin Barrel (3)3 - 2 = +1A slight positive trade; highly repeatable and safeUsing a Lightning Spell (6) to kill a lone Musketeer (4)4 - 6 = -2A terrible negative trade; only acceptable if the lightning also hits the tower to win the game
The Invisible Scoreboard
<br>You should always know exactly who is 'up' in elixir at any given moment.<br>
<br>Launch your win condition, support it with a spell, and watch them fail to defend because they simply do not have the currency to buy troops.<br>
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