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In recent years, the [tower rush](https://git.digitaltelepresence.com/christenperrie) genre has seen an explosion of creativity, fundamentally altering how matches are played.
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This article highlights the most groundbreaking mechanics recently added to the genre and how they have revolutionized the competitive meta.
+Champions and Active Abilities
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For years, every unit in the game was a 'fire and forget' missile; once deployed, the AI took complete control.
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A perfectly timed Champion ability can dodge a lethal spell or instantly clear a massive defensive swarm.
+Use it to instantly close the gap to the Princess tower.The 'Invisibility' ability drops all current aggro.Champions often define the entire meta.
+Mid-Match Transformations
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If you cycle a basic card (like Barbarians) two or three times, the next time you play them, they spawn in an 'Evolved' state.
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It breathes incredible new life into older, forgotten cards, making them instantly relevant and terrifying again.
+Innovative FeatureHow it WorksPower SpikesPlay a specific card X number of times to unlock a supercharged version for the next deploymentTower TroopsPlayers can now swap the default Princess on the tower with different characters that shoot faster, slower, or deal splash damage
+The Constant Push for Novelty
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The game you played three years ago is not the same game you are playing today.
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Innovation is the true king of the arena.
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