diff --git a/Tracking-Elixir-in-Tower-Rush.md b/Tracking-Elixir-in-Tower-Rush.md
new file mode 100644
index 0000000..7d5b20c
--- /dev/null
+++ b/Tracking-Elixir-in-Tower-Rush.md
@@ -0,0 +1,13 @@
+
It is not perfect spell timing, it is not deep deck-building knowledge, and it is not lightning-fast reflexes.
+
This article will break down exactly why counting elixir is mandatory and how you can train your brain to do it automatically.
+The Elixir Advantage
+
Every single aggressive action you take in the arena should be dictated primarily by the opponent's current bank of elixir.
+
This situation—having significantly more energy than the opponent—is known as an 'Elixir Advantage', and creating it is the primary goal of the game.
+You are literally gambling with your trophies.A +4 elixir advantage is generally considered 'tower-taking' territory.Do not attack; just use cheap cards to stall their pushes until the generation rate equalizes the board.
+Practicing the Count
+
Tracking a constantly shifting number in your head while managing complex micro-interactions on the screen is incredibly difficult for beginners.
+
As you get comfortable with this broad tracking, start actually doing the math: "They started at 10, played a Golem (8), so they are at 2, plus two seconds of generation, they are at 3."
+Game PhaseGeneration RateMental LoadSingle Elixir (First 2 Minutes)1 Elixir every 2. If you beloved this posting and you would like to get far more information regarding [tower rush](https://git.wikeo.ovh/rudolfhardwick/4399741/wiki/The-Impact-of-Patch-Notes-on-the-Tower-Rush-Meta) kindly visit our own web page. 8 secondsEasy to Moderate; plenty of time to calculate trades and track generation in your headDouble Elixir (Final Minute)1 Elixir every 1.4 secondsExtremely Difficult; the math changes so fast you must rely on instinct and 'feel' rather than raw numbers
+Mastering the Economy
+
Stop staring at the flashy animations and start focusing on the math.
+
Knowledge is power.
\ No newline at end of file