diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..879f328 --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,13 @@ +
In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.
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When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
+The Most Important Placement +
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
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To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
+Muscle memory is required.Buildings have a larger aggro radius.Surround the enemy completely. +Lane Swapping and Reverse Kiting +
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
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This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.
+Kiting CardEnemy TypeIce GolemMelee swarms, heavy single-hitters, slow-moving bruisersOne-Cost UnitsSlow attacking units like the P.E.K. Should you have virtually any issues concerning in which as well as tips on how to make use of [tower rush](https://photos.apdin.com/azucenamullin8), you can e mail us in our page. K.A or Prince +The Psychological Impact +
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
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By mastering unit manipulation, you transform the arena from a simple brawl into a highly controlled chessboard.
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