A standard three-minute match is often just an intricate dance of probing defenses and testing the opponent's card rotation.
This guide explores the high-stress strategies required to close out tight matches and emerge victorious in sudden death.
Nuking the Tower
You use your cheapest cycle cards (like Skeletons and Ice Spirits) to rapidly rotate your deck until your Rocket or Fireball is back in your hand.
However, if you calculate the math wrong and they destroy your tower with troops before your spells finish theirs, you will lose in incredibly frustrating fashion.
It's a pure speed test.Don't get cocky and ignore defense.Use small spells to finish the job.
The Sucker Punch
This is the perfect moment to execute a devastating 'lane switch' surprise attack.
While they scramble to react, your surprise attacker can often take the entire healthy tower from 100% to 0% in a matter of seconds, securing the sudden death victory.
The SituationHow to WinThe Nail-BiterImmediate, aggressive spell cycling while using cheap distraction units to stall their spell cycleYour Tower 2000 HP, Theirs 500 HPPlay hyper-defensive 'turtle' mode; take absolutely zero risks and slowly spell their tower out over 2 minutes
Staying Calm Under Pressure
Take a deep breath when the overtime music starts playing.
The sudden death victory screen is the most satisfying reward in the entire genre.
If you treasured this article and also you would like to get more info relating to tower rush kindly visit our webpage.