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Establishing dominance in the early game puts immense psychological and economic pressure on your opponent.
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In this guide, we will outline exactly how to seize control of the arena from the very first deployment.
+The Importance of Scouting
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Your first few plays should be dedicated entirely to figuring out what kind of deck your opponent is running.
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Never commit your main, expensive win-condition card until you know exactly what defensive tools they hold in their hand.
+Keep your surprise units hidden.Force them to play cards they want to save.If they misplace a building, punish it instantly.
+Aggressive Bridge Placements
+
Sometimes, the best way to win is to overwhelm the opponent before they have time to set up their defense.
+
Use this tactic sparingly, and only if your deck is specifically built for hyper-aggressive early plays.
+Common ErrorThe ResultDumping all manaResults in a negative elixir tradeIgnoring chip damagePuts you in spell-cycle range at the end
+Transitioning to the Mid-Game
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You do not need to instantly push for a three-crown victory; simply defend perfectly and let the clock run out.
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Control the pace of the match from second one, and you will become an incredibly frustrating opponent to face.
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+If you have any kind of questions regarding where by along with the way to work with [tower rush](http://boiler.ttoslinux.org/vaniabrothers/vania2009/-/issues/1), you possibly can e-mail us with the site.
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