1 Drafting and Deck Building in Tower Rush
Beau McCollister edited this page 1 month ago


To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.

Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.
Prioritizing Your Choices
The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.

Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"
Always draft the counter to the card you give away.Skeletons or Ice Spirits are universally useful.Clog their hand with heavy, useless units. The Art of the Bad Gift
Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.

Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.
The PickYour SelectionThe GiftFast Attacker vs Slow BuildingAlways take the Hog RiderGive the HutSpell vs SwarmTake The LogYou instantly know one of their cards and have the exact counter ready Adaptability in the Arena
Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.

Choose wisely, and outsmart them before the match even begins.

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