1 Getting the Most Out of Small Spells in Tower Rush
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However, ask any professional player, and they will tell you that mastering small spell usage is the defining characteristic of a Grandmaster.

Small spells are the glue that holds a deck together; they provide unparalleled utility, fix rotation errors, and secure massive positive elixir trades.
Choosing Your Cheap Magic
The Log is the king of pure ground control; it boasts the widest area of effect, pushes all ground units backward, and deals the most damage of the three.

The Zap is the ultimate utility spell; it hits both air and ground, deploys instantly with zero travel time, and crucially, resets the attack animation of any unit it hits.
Never waste a small spell on a single, low-threat target.If you are Logging a Goblin Barrel, ensure the Log rolls far enough to hit the tower for free chip damage.You must lead your targets perfectly with the Snowball. Advanced Spell Tactics
Because small spells are so cheap, they are the primary tool used for 'predictive' gameplay—casting a spell before the enemy even deploys their defense.

If your Musketeer is fighting an enemy Mega Minion, she will normally die and leave the Minion alive with a sliver of health.
Advanced TacticExecutionThe Aggro ResetZap an enemy unit that is locked onto your weak tower; it will instantly retarget onto the healthy Ice Golem you just placed next to itThe Knockback StallUse Snowball to knock an enemy Balloon away from your tower, buying your Musketeer enough time to shoot it down before it drops a bomb Patience with Magic
The most difficult aspect of using small spells is knowing when NOT to cast them.

The smallest cards often make the biggest impact.

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