diff --git a/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md new file mode 100644 index 0000000..c3326f5 --- /dev/null +++ b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md @@ -0,0 +1,15 @@ +
Many modern iterations of the genre have introduced powerful 'Hero' or 'Commander' units to lead the charge.
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In this breakdown, we will examine the standard hero archetypes and how to utilize them for maximum effectiveness.
+The Frontline Behemoths +
The most popular class for beginners is the heavy melee bruiser, designed to absorb insane amounts of punishment.
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Once a fully supported bruiser connects with the enemy tower, the game is usually over in a matter of seconds.
+Tanks are useless against flying swarms.Don't trigger their ability too early.Use them defensively to absorb elite barbarian pushes. +The Backline Tacticians +
Their active abilities provide incredible utility, such as turning invisible, summoning decoy structures, or firing piercing piercing shots.
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You must constantly protect them with cheap cycle cards or defensive buildings like cannons and teslas.
+PowerHow to Use ItCloakingUse to secure the final hit on a critical buildingMinion GenerationUse defensively to instantly surround and destroy a heavy tank +Mastering Your Main +
A comfortable player using an off-meta hero will always defeat a confused player using the 'best' character.
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Once you find the leader that clicks with your brain, stick with them and master every single interaction.
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