However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.
If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.
Vision and Targeting
When a unit is deployed or finishes destroying a target, it scans its specific sight range for the closest valid enemy.
Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.
Use the arena tiles as a visual guide.If a unit is already locked onto a tower, it will ignore closer targets.Adjust your placements for air threats.
The Geometry of Defense
One of the most complex aspects of aggro management involves understanding the physical size, or 'hitbox', of different units.
For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.
Targeting MechanicPlayer ActionClosest Target LogicPlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attackerVision RefreshThe tower will rescan and target the swarm
Practice Makes Perfect
Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.
Control the aggro, control the arena.
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