Add 'Understanding Aggro Management in Tower Rush Scenarios'

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Don Reddick 5 days ago
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<br>However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.<br>
<br>If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.<br>
Vision and Targeting
<br>When a unit is deployed or finishes destroying a target, it scans its specific sight range for the closest valid enemy.<br>
<br>Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.<br>
Use the arena tiles as a visual guide.If a unit is already locked onto a tower, it will ignore closer targets.Adjust your placements for air threats.
The Geometry of Defense
<br>One of the most complex aspects of aggro management involves understanding the physical size, or 'hitbox', of different units.<br>
<br>For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.<br>
Targeting MechanicPlayer ActionClosest Target LogicPlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attackerVision RefreshThe tower will rescan and target the swarm
Practice Makes Perfect
<br>Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.<br>
<br>Control the aggro, control the arena.<br>
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