Add 'Drafting and Deck Building in Tower Rush'
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<br>To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.<br>
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<br>Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.<br>
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The Golden Rules of Picking
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<br>If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.<br>
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<br>Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"<br>
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Pay attention to the air vs. ground balance.Stability is key.If you have the choice between a Fireball and a wizard, take the Fireball.
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The Art of the Bad Gift
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<br>The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.<br>
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<br>Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.<br>
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Draft MistakeThe ResultDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P. If you have any issues concerning where and how to use [tower rush](https://indemand.ph/agent/ronniecastro88/), you can make contact with us at the site. E.K.K.A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime
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Embracing the Chaos
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<br>Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.<br>
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<br>Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.<br>
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