Add 'Mastering Turret Placement in Tower Rush'

master
Karl Cowart 1 day ago
commit 4a64b0ae43

@ -0,0 +1,13 @@
<br>Having the strongest defensive building in your deck means absolutely nothing if you do not know exactly where to place it on the map.<br>
<br>This guide will teach you the mathematical secrets of the 'kill zone' and how to maximize the lifespan of your turrets.<br>
The Anti-Tank Center Pull
<br>You must place your turret exactly in the center of the arena, usually three tiles from the river and biased slightly toward the lane being attacked.<br>
<br>This creates a devastating crossfire 'kill zone' that shreds even the highest-level Golems and Giants in seconds.<br>
If placed too early, they will destroy it with spells.Protect the blind spot with cheap troops.Vary your placement slightly if they have heavy spells.
Advanced Placement Tactics
<br>Against these threats, you cannot use the center pull; you must place your defensive building directly on the river, right in front of their siege weapon.<br>
<br>Place a splash-damage building like a Bomb Tower directly in the center to safely absorb and destroy the endless waves of cheap units.<br>
Enemy ThreatThe ReactionAerial ThreatMust be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal pathUnits with Spells (e. If you treasured this article and you simply would like to be given more info about [tower rush](https://matchpet.es/@amelieolvera33) kindly visit our webpage. g., Giant + Lightning)Place the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously
Geometrical Dominance
<br>Treat the arena as a grid of tactical possibilities rather than just a patch of grass.<br>
<br>Control the geography of the battlefield, dictate the pathing of the enemy, and build an impenetrable wall.<br>
Loading…
Cancel
Save