Add 'Drafting and Deck Building in Tower Rush'
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<br>To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.<br>
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<br>This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.<br>
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Prioritizing Your Choices
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<br>The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).<br>
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<br>Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"<br>
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Don't get caught defenseless.Stability is key.Guaranteed damage is invaluable.
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Sabotaging the Opponent
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<br>Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.<br>
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<br>Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.<br>
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Bad DraftingThe ResultDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K. If you have any type of inquiries concerning where and just how to utilize [tower rush](http://gitlab.medsi.com.mx/claritalehman3/clarita2021/-/issues/1), you could call us at our own website. K.A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime
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Playing the Hand You're Dealt
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<br>Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.<br>
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<br>Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.<br>
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