Add 'Mastering Beatdown Decks in Tower Rush'

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Kenny Swartz 2 days ago
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<br>If Cycle decks are a surgeon's scalpel and Siege decks are a sniper rifle, the 'Beatdown' archetype is a massive, blunt sledgehammer.<br>
<br>This guide will teach you the art of absorbing damage, building the deathball, and crushing the enemy under the weight of your push.<br>
Taking Smart Damage
<br>If you spend 4 elixir defending a 3-elixir Goblin Barrel, you will never accumulate the massive reserves needed to deploy your 8-elixir Golem.<br>
<br>Therefore, a true Beatdown player views their Princess tower health as a currency to be spent freely.<br>
Never play your heavy tank as your very first card.This gives you maximum time to regenerate elixir before it crosses the bridge.Defend with the absolute minimum elixir necessary, or ignore it completely and focus on your attack.
Synergy Behind the Tank
<br>A Golem or Giant is virtually useless on its own; it will simply be surrounded and killed by cheap skeletons.<br>
<br>If you have a Night Witch for melee DPS and bat swarms, you also need a Baby Dragon or Electro Dragon to provide splash damage against enemy swarms.<br>
Beatdown PhaseWhat to DoSingle Elixir (First 2 Minutes)Play passively; use support units defensively behind your tower, then drop the tank in front of them for a 'free' counter-pushDouble Elixir (Final Minute)Drop the tank in the absolute back, ignore minor enemy attacks, and dump every drop of elixir into support units behind the tank
Inducing Panic
<br>When you drop an 8-elixir Golem in the back of the arena, a massive psychological timer begins for your opponent.<br>
<br>Let them scratch your armor; you are preparing to bring down the whole castle.<br>
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