Add 'Mastering Spells in Tower Rush'

master
Lee Castro 1 month ago
commit 90c6cb5bb3

@ -0,0 +1,15 @@
<br>While massive tanks and rapid-firing archers often steal the spotlight, spells are the true silent killers of the arena.<br>
<br>However, because they leave no physical presence on the battlefield, missing a spell is a catastrophic waste of resources.<br>
The Light Spells: Cycle and Control
<br>If your opponent surrounds your heavy tank with a skeleton army, a quick light spell instantly resolves the problem for a positive trade.<br>
<br>A well-placed snowball can push a defending unit out of range, allowing your attacker to lock onto the tower instead.<br>
It pushes everything back and provides chip damage.If you know they will play a goblin gang, drop the log before they even spawn.Know the exact damage your spell does.
The Heavy Hitters
<br>If your opponent places a musketeer and a cannon directly next to their princess tower, a fireball provides insane value.<br>
<br>However, if you use a heavy spell to kill a cheap unit, you will instantly find yourself at a massive elixir disadvantage.<br>
Spell StrategyDangerSpell SpamExtremely risky in single elixir, as it leaves you defenselessPre-firingCatastrophic if the opponent places nothing, wasting 4 mana
Synergizing Spells with Your Deck
<br>A slow Golem deck requires Lightning to instantly remove defensive Inferno Towers that threaten the tank.<br>
<br>Magic is a precise science in the arena; treat it with the respect it deserves.<br>
If you have any type of questions concerning where and how you can make use of [tower rush](https://wedioz.com/@kandiscarrol3?page=about), you could contact us at our internet site.
Loading…
Cancel
Save