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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class SceneMenu : MonoBehaviour {
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public string[] sceneNames;
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public float Height = 70;
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public Transform prefabButton;
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private Canvas canvas;
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void FixedUpdate()
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{
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if (Input.GetKey(KeyCode.Escape)) Application.Quit();
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}
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void Start () {
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//canvas = FindObjectOfType<Canvas>();//noo!
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canvas = GetComponent<Canvas>();
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for (int i= 0; i < sceneNames.Length; i++ ) {
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Transform trans = Instantiate(prefabButton, Vector3.zero, Quaternion.identity);
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trans.SetParent( canvas.transform);
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trans.position -= Vector3.up * i * 50;//el último valor es el margen entre botones
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trans.position += Vector3.up*Height;
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trans.GetComponentInChildren<Text>().text = sceneNames[i];
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string a = sceneNames[i];
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trans.GetComponent<Button>().onClick.AddListener(() => onClick(a));
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}
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}
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void onClick(string _nameScene)
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{
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SceneManager.LoadScene(_nameScene, LoadSceneMode.Single);
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}
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}
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