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30 lines
872 B
Plaintext
30 lines
872 B
Plaintext
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4 years ago
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#include "GPUICrowdSkinning.cginc"
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#ifndef GPUI_CROWD_ANIMATIONS_INCLUDED
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#define GPUI_CROWD_ANIMATIONS_INCLUDED
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#ifndef GPUI_CUSTOM_INPUT
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#define GPUI_STRUCT_NAME appdata_full
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#define GPUI_BONE_INDEX texcoord2
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#define GPUI_BONE_WEIGHT texcoord3
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#define GPUI_VERTEX vertex
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#define GPUI_NORMAL normal
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#define GPUI_TANGENT tangent
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#endif
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#if defined(UNITY_PROCEDURAL_INSTANCING_ENABLED) || defined(GPUI_CA_TEXTURE)
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void gpuiAnimate(inout GPUI_STRUCT_NAME v)
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{
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gpuiCASkinning(v.GPUI_BONE_INDEX, v.GPUI_BONE_WEIGHT, v.GPUI_VERTEX.xyz, v.GPUI_NORMAL.xyz, v.GPUI_TANGENT.xyz, v.GPUI_VERTEX.xyz, v.GPUI_NORMAL.xyz, v.GPUI_TANGENT.xyz);
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}
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#define GPUI_CROWD_VERTEX(v) gpuiAnimate(v)
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#else // UNITY_PROCEDURAL_INSTANCING_ENABLED
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#define GPUI_CROWD_VERTEX(v)
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#endif // UNITY_PROCEDURAL_INSTANCING_ENABLED
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#endif // GPUI_CROWD_ANIMATIONS_INCLUDED
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