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44 lines
814 B
C#

3 years ago
using System;
using System.Collections.Generic;
using UnityEngine.ProBuilder;
namespace ProBuilder.Examples
{
static class Selection
{
static HashSet<ProBuilderMesh> s_Selection = new HashSet<ProBuilderMesh>();
public static bool Add(ProBuilderMesh mesh)
{
if(mesh == null)
throw new ArgumentNullException("mesh");
return s_Selection.Add(mesh);
}
public static void Remove(ProBuilderMesh mesh)
{
if(mesh == null)
throw new ArgumentNullException("mesh");
if(s_Selection.Contains(mesh))
s_Selection.Remove(mesh);
}
public static bool Contains(ProBuilderMesh mesh)
{
return s_Selection.Contains(mesh);
}
public static void Clear()
{
s_Selection.Clear();
}
public static IEnumerable<ProBuilderMesh> meshes
{
get { return s_Selection; }
}
}
}