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15 lines
283 B
C#
15 lines
283 B
C#
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3 years ago
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using UnityEngine;
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using UnityEngine.AI;
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namespace Digger
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{
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public class NavTest : MonoBehaviour
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{
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public Transform destination;
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private void OnEnable()
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{
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GetComponent<NavMeshAgent>().destination = destination.position;
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}
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}
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}
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