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12 lines
345 B
C#

3 years ago
using UnityEngine;
using System.Collections.Generic;
[System.Serializable]
public class EnviroWeatherPrefab : MonoBehaviour
{
public EnviroWeatherPreset weatherPreset;
[HideInInspector]public List<ParticleSystem> effectSystems = new List<ParticleSystem>();
[HideInInspector]public List<float> effectEmmisionRates = new List<float>();
}