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14 lines
317 B
C#

3 years ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace InfinityPBR
{
[System.Serializable]
[CreateAssetMenu(fileName = "Equipment Group", menuName = "Infinity PBR/Create/Equipment Group", order = 1)]
public class EquipmentGroup : ScriptableObject
{
}
}