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39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
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3 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/*
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* EquipmentObject
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*
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* Attach this object to any equipment -- wardrobe etc -- that will be equipped onto another object or character,
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* either at run time or edit time.
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*
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* Provided by Infinity PBR - www.InfinityPBR.com
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*/
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namespace InfinityPBR
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{
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public class EquipmentObject : MonoBehaviour
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{
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public SkinnedMeshRenderer skinnedMeshRenderer; // SkinnedMeshRenderer for this object
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public Transform boneRoot; // BoneRoot -- Must match the parent this object is equipped on!!!
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public void SelfDestruct()
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{
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#if UNITY_EDITOR
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DestroyImmediate(this);
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#else
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Destroy(this);
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#endif
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}
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public void Start()
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{
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Debug.LogWarning($"Uh oh! The EquipmentObject component implies that {gameObject.name} is meant to " +
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$"be equipped onto a character. That process should have deleted this script. Did you forget " +
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$"to run the \"Equip Object\" option in Window/Infinity PBR/Equip Object?");
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}
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}
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}
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