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21 lines
662 B
C#

3 years ago
using UnityEngine;
namespace MalbersAnimations.Utilities
{
/// <summary>Scriptable object to modify the effect parameters before, during or after the effect plays. Used on With the Effect Manager</summary>
public abstract class EffectModifier : ScriptableObject
{
[TextArea]
public string Description = string.Empty;
public virtual void PreStart(Effect effect) { }
public virtual void StartEffect(Effect effect) { }
//public virtual void UpdateEffect(Effect effect) { }
//public virtual void LateUpdateEffect(Effect effect) { }
public virtual void StopEffect(Effect effect) { }
}
}