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15 lines
352 B
C#

3 years ago
using UnityEngine;
using UnityEngine.UI;
namespace MalbersAnimations.HAP
{
public class CurrentWeaponUI : MonoBehaviour
{
public Text WeaponName;
public void UIWeaponName(GameObject weaponName)
{
WeaponName.text = WeaponName != null ? (weaponName.name.Replace("(Clone)", "")) : "None";
}
}
}