You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

143 lines
5.5 KiB
C#

3 years ago
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
namespace Pegasus
{
[CustomEditor(typeof(TriggerControlPegasus))]
public class PegasusTriggerEditor : Editor
{
GUIStyle m_boxStyle;
GUIStyle m_wrapStyle;
TriggerControlPegasus m_trigger;
/// <summary>
/// This is called when we select the poi in the editor
/// </summary>
private void OnEnable()
{
if (target == null)
{
return;
}
//Get our poi
m_trigger = (TriggerControlPegasus)target;
}
/// <summary>
/// Draw the POI gui
/// </summary>
public override void OnInspectorGUI()
{
//Get our trigger
m_trigger = (TriggerControlPegasus)target;
//Set up the box style
if (m_boxStyle == null)
{
m_boxStyle = new GUIStyle(GUI.skin.box);
m_boxStyle.normal.textColor = GUI.skin.label.normal.textColor;
m_boxStyle.fontStyle = FontStyle.Bold;
m_boxStyle.alignment = TextAnchor.UpperLeft;
}
//Setup the wrap style
if (m_wrapStyle == null)
{
m_wrapStyle = new GUIStyle(GUI.skin.label);
m_wrapStyle.wordWrap = true;
}
//Create a nice text intro
GUILayout.BeginVertical("Pegasus Control Trigger", m_boxStyle);
GUILayout.Space(20);
EditorGUILayout.LabelField("This trigger controls other Pegasus.", m_wrapStyle);
GUILayout.EndVertical();
EditorGUI.BeginChangeCheck();
GUILayout.Space(5);
PegasusManager poiTarget = (PegasusManager)EditorGUILayout.ObjectField(GetLabel("Target Pegasus"), m_trigger.m_pegasus, typeof(PegasusManager), true);
PegasusConstants.PoiPegasusTriggerAction actionOnStart = m_trigger.m_actionOnStart;
PegasusConstants.PoiPegasusTriggerAction actionOnEnd = m_trigger.m_actionOnEnd;
bool disabled = m_trigger.m_disabled;
bool disableAfterActioned = m_trigger.m_disableAfterActioned;
if (poiTarget != null)
{
actionOnStart = (PegasusConstants.PoiPegasusTriggerAction)EditorGUILayout.EnumPopup(GetLabel("Action On Start"), actionOnStart);
actionOnEnd = (PegasusConstants.PoiPegasusTriggerAction)EditorGUILayout.EnumPopup(GetLabel("Action On End"), actionOnEnd);
disableAfterActioned = EditorGUILayout.Toggle(GetLabel("Disable After Actioned"), disableAfterActioned);
disabled = EditorGUILayout.Toggle(GetLabel("Disabled"), disabled);
}
/*
GUILayout.BeginVertical("Target Lookat", m_boxStyle);
GUILayout.Space(20);
PegasusConstants.LookatType lookatType = (PegasusConstants.LookatType)EditorGUILayout.EnumPopup(GetLabel("Target"), m_poi.m_lookatType);
float lookAtAngle = m_poi.m_lookAtAngle;
float lookAtDistance = m_poi.m_lookAtDistance;
float lookAtHeight = m_poi.m_lookAtHeight;
if (lookatType == PegasusConstants.LookatType.Path)
{
GUI.enabled = false;
}
lookAtAngle = EditorGUILayout.Slider(GetLabel(" Angle"), m_poi.m_lookAtAngle, 0f, 359.9f);
lookAtDistance = EditorGUILayout.FloatField(GetLabel(" Distance"), m_poi.m_lookAtDistance);
lookAtHeight = EditorGUILayout.FloatField(GetLabel(" Height"), m_poi.m_lookAtHeight);
GUI.enabled = true;
GUILayout.Space(3);
GUILayout.EndVertical();
*/
GUILayout.Space(5);
//Check for changes, make undo record, make changes and let editor know we are dirty
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(m_trigger, "Made trigger changes");
m_trigger.m_triggerAtStart = true;
m_trigger.m_triggerOnUpdate = false;
m_trigger.m_triggerAtEnd = true;
m_trigger.m_pegasus = poiTarget;
m_trigger.m_actionOnStart = actionOnStart;
m_trigger.m_actionOnEnd = actionOnEnd;
m_trigger.m_disabled = disabled;
m_trigger.m_disableAfterActioned = disableAfterActioned;
//Mark it as dirty
EditorUtility.SetDirty(m_trigger);
}
}
/// <summary>
/// Get a content label - look the tooltip up if possible
/// </summary>
/// <param name="name"></param>
/// <returns></returns>
private GUIContent GetLabel(string name)
{
string tooltip = "";
if (m_tooltips.TryGetValue(name, out tooltip))
{
return new GUIContent(name, tooltip);
}
else
{
return new GUIContent(name);
}
}
/// <summary>
/// The tooltips
/// </summary>
private static Dictionary<string, string> m_tooltips = new Dictionary<string, string>
{
{ "Min Height From", "Used to control how poi, lookat target and flythrough path heights are constrained. Manager - use the managers settings, collision - use whatever it collides with, terrain - use the terrain height, none - don't constrain." },
};
}
}