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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RootMotion.Dynamics
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{
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public interface ICollisionEventListener
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{
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void OnCollisionEnterEvent(Collision collision, CollisionEventBroadcaster broadcaster);
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void OnCollisionStayEvent(Collision collision, CollisionEventBroadcaster broadcaster);
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void OnCollisionExitEvent(Collision collision, CollisionEventBroadcaster broadcaster);
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}
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public class CollisionEventBroadcaster : MonoBehaviour
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{
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public ICollisionEventListener listener;
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public MuscleLite muscle;
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private void OnCollisionEnter(Collision collision)
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{
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if (listener == null) return;
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listener.OnCollisionEnterEvent(collision, this);
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}
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private void OnCollisionStay(Collision collision)
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{
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if (listener == null) return;
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listener.OnCollisionStayEvent(collision, this);
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}
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private void OnCollisionExit(Collision collision)
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{
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if (listener == null) return;
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listener.OnCollisionExitEvent(collision, this);
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}
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}
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}
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