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5419 lines
154 KiB
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5419 lines
154 KiB
Plaintext
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3 years ago
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text: PuppetBoard.cs makes the "Board" Rigidbody follow the "Board Controller" that
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is independent from the physics of the puppet. The Board is linked to the puppet
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by FixedJoints to the feet and a SpringJoint to the pelvis keeping the puppet
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upright.
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text: Left-Right arrows to turn the board. If the board gets stuck in the terrain
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in Unity2018.3+, disable "Enable Unified Heightmaps" in Physics Settings.
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