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28 lines
556 B
C#
28 lines
556 B
C#
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3 years ago
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace Gaia
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{
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public class BakeLightmapsTask : GaiaTaskBase
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{
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public override void SetTaskTimer(float value)
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{
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TaskWaitTime = value;
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}
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public override void DoTask()
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{
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#if UNITY_EDITOR
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Lightmapping.giWorkflowMode = Lightmapping.GIWorkflowMode.OnDemand;
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Lightmapping.BakeAsync();
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#endif
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FinishTask();
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}
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public override void FinishTask()
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{
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TaskFinished = true;
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}
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}
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}
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