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26 lines
559 B
C#

3 years ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using SiegeSong;
namespace SiegeSong
{
[System.Serializable]
public class WorldObjectPlacement
{
public string InstanceID;
public int Quantity;
public string Key;
public string FriendlyName;
public WorldObjectType Type;
public float PositionX;
public float PositionY;
public float PositionZ;
public float RotationX;
public float RotationY;
public float RotationZ;
}
}