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353 lines
18 KiB
C#

3 years ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using SiegeSong;
using Gaia;
using System;
namespace SiegeSong
{
public class SaveFileLoader : MonoBehaviour
{
public InstanceManager InstanceManager;
public RuntimeManager RuntimeManager;
public HUDManager HUDManager;
public GameDataPlugin[] MainPlugins;
public GameDataPlugin[] SidePlugins;
public Selector Selector;
public SaveFile ActiveSaveFile;
public MetaData ActiveSaveFileMeta;
public string ActiveSaveFileLocation;
private float StartingPositionX = -35333.8f;
private float StartingPositionY = 122.24f;
private float StartingPositionZ = 22364.81f;
private float StartingRotationX = 000.00000000000000f;
private float StartingRotationY = 173.97465515136720f;
private float StartingRotationZ = 000.00000000000000f;
private int[] StartingPlayerInventoryItemIDs = new int[2] { 3, 5 };
private int[] StartingPlayerInventoryItemQuantities = new int[2] { 1, 1 };
private int[] StartingPlayerActiveInventoryItemIDs = new int[2] { 3, 5 };
private int StartingMinute = 30;
private int StartingHour = 9;
private int StartingDay = 1;
private int StartingYear = 1136;
private WaitForEndOfFrame waitForEndOfFrame = new WaitForEndOfFrame();
private string defaultPlayerSpeciesKey = "_Human";
public string DirectoryName = "SaveGameData";
public MetaData[] GetSaveFilesMetaData()
{
if (!System.IO.Directory.Exists($"{Application.persistentDataPath.Replace("/", "\\")}\\{DirectoryName}\\"))
System.IO.Directory.CreateDirectory($"{Application.persistentDataPath.Replace("/", "\\")}\\{DirectoryName}\\");
var metaDataList = new List<MetaData>();
var filePaths = System.IO.Directory.GetFiles($"{Application.persistentDataPath.Replace("/", "\\")}\\{DirectoryName}\\");
for (var i = 0; i < filePaths.Length; i++)
{
var filePath = filePaths[i];
if (filePath.EndsWith(".sngm"))
{
var fileMetaData = JsonUtility.FromJson<MetaData>(System.IO.File.ReadAllText(filePath));
metaDataList.Add(fileMetaData);
}
}
return metaDataList.ToArray();
}
public void SaveGameFile(string overwrittenFilePath = "")
{
if (!System.IO.Directory.Exists($"{Application.persistentDataPath.Replace("/", "\\")}\\{DirectoryName}\\"))
System.IO.Directory.CreateDirectory($"{Application.persistentDataPath.Replace("/", "\\")}\\{DirectoryName}\\");
if (ActiveSaveFileMeta == null)
ActiveSaveFileMeta = new MetaData();
if (ActiveSaveFile == null)
ActiveSaveFile = new SaveFile();
var playerFriendlyFullName = "";
var actorList = new List<Statistics>();
for (var i = 0; i < InstanceManager.ActorInstances.Count; i++)
{
var instance = InstanceManager.ActorInstances[i];
var instanceID = InstanceManager.ActorInstanceIDs[i];
if (instanceID == InstanceManager.CurrentPlayerActorInstanceID)
{
var actor = instance.GetComponent<StatisticsManager>();
actorList.Add(actor.Stats);
playerFriendlyFullName = $"{actor.Stats.FirstName} {actor.Stats.LastName}";
ActiveSaveFileMeta.PlayerFullName = playerFriendlyFullName;
ActiveSaveFileMeta.PlayerLevel = actor.Stats.Level;
ActiveSaveFileMeta.PlayerActiveQuestFriendlyName = "None";
}
}
ActiveSaveFile.Actors = actorList;
var worldObjectList = new List<WorldObjectPlacement>();
foreach (var worldObjectInstance in InstanceManager.WorldObjectInstances)
{
var worldObject = new WorldObjectPlacement();
worldObject.InstanceID = worldObjectInstance.GetComponent<WorldObjectPlacement>().InstanceID;
worldObject.FriendlyName = worldObjectInstance.GetComponent<WorldObjectPlacement>().FriendlyName;
worldObject.PositionX = worldObjectInstance.transform.position.x;
worldObject.PositionY = worldObjectInstance.transform.position.y;
worldObject.PositionZ = worldObjectInstance.transform.position.z;
worldObject.RotationX = worldObjectInstance.transform.eulerAngles.x;
worldObject.RotationY = worldObjectInstance.transform.eulerAngles.y;
worldObject.RotationZ = worldObjectInstance.transform.eulerAngles.z;
worldObject.Key = worldObjectInstance.GetComponent<WorldObjectPlacement>().Key;
worldObjectList.Add(worldObject);
}
ActiveSaveFile.WorldObjects = worldObjectList;
ActiveSaveFileMeta.ScreenWidth = Screen.width;
ActiveSaveFileMeta.ScreenHeight = Screen.height;
var systemDateTime = System.DateTime.Now;
ActiveSaveFileMeta.LastPlayedOn = $"{(systemDateTime.Hour > 12 ? $"{(systemDateTime.Hour - (systemDateTime.Hour == 12 ? 0 : 12)).ToString("D2")}:{systemDateTime.Minute.ToString("D2")}{(systemDateTime.Hour > 12 ? "PM" : "AM")}" : $"{systemDateTime.Hour.ToString("D2")}:{systemDateTime.Minute.ToString("D2")}{(systemDateTime.Hour > 12 ? "PM" : "AM")}")} {systemDateTime.Day.ToString("D2")}/{systemDateTime.Month.ToString("D2")}/{systemDateTime.Year}";
ActiveSaveFileMeta.InGameDate = $"{(RuntimeManager.Calendar.Hour > 12 ? $"{(RuntimeManager.Calendar.Hour - (systemDateTime.Hour == 12 ? 0 : 12)).ToString("D2")}:{RuntimeManager.Calendar.Minute.ToString("D2")}{(systemDateTime.Hour > 12 ? "PM" : "AM")}" : $"{RuntimeManager.Calendar.Hour.ToString("D2")}:{RuntimeManager.Calendar.Minute.ToString("D2")}{(systemDateTime.Hour > 12 ? "PM" : "AM")}")} {RuntimeManager.Calendar.Day}/{RuntimeManager.Calendar.Month.ToString("D2")}/{RuntimeManager.Calendar.Year}";
ActiveSaveFile.Year = RuntimeManager.Calendar.Year;
ActiveSaveFile.Day = RuntimeManager.Calendar.Day;
ActiveSaveFile.Minute = RuntimeManager.Calendar.Minute;
ActiveSaveFile.Hour = RuntimeManager.Calendar.Hour;
if (!string.IsNullOrWhiteSpace(overwrittenFilePath))
{
OutputScreenCapture($"{overwrittenFilePath.Replace("/", "\\")}.png");
System.IO.File.WriteAllText($"{overwrittenFilePath.Replace("/", "\\")}.ssng", JsonUtility.ToJson(ActiveSaveFile));
System.IO.File.WriteAllText($"{overwrittenFilePath.Replace("/", "\\")}.sngm", JsonUtility.ToJson(ActiveSaveFileMeta));
}
else
{
ActiveSaveFileLocation = $"{Application.persistentDataPath}/{DirectoryName}/{ActiveSaveFileMeta.PlayerFullName.Replace(" ", "_")}";
var saveFileNameSuffix = "00001";
var i = 1;
while (System.IO.File.Exists($"{Application.persistentDataPath.Replace("/", "\\")}\\{DirectoryName}\\{ActiveSaveFileMeta.PlayerFullName.Replace(" ", "_")}_{saveFileNameSuffix}.sngm"))
{
i++;
saveFileNameSuffix = i.ToString("D5");
}
ActiveSaveFileMeta.FileNameSuffix = saveFileNameSuffix;
ActiveSaveFileLocation = $"{Application.persistentDataPath}/{DirectoryName}/{ActiveSaveFileMeta.PlayerFullName.Replace(" ", "_")}_{saveFileNameSuffix}";
OutputScreenCapture($"{ActiveSaveFileLocation.Replace("/", "\\")}.png");
ActiveSaveFileMeta.Title = $"{playerFriendlyFullName} - Save Game {i}";
System.IO.File.WriteAllText($"{ActiveSaveFileLocation.Replace("/", "\\")}.ssng", JsonUtility.ToJson(ActiveSaveFile));
System.IO.File.WriteAllText($"{ActiveSaveFileLocation.Replace("/", "\\")}.sngm", JsonUtility.ToJson(ActiveSaveFileMeta));
}
}
public void LoadGameFile()
{
RuntimeManager.DePopulateReferences();
InstanceManager.ClearAndUnload();
ActiveSaveFile = JsonUtility.FromJson<SaveFile>(System.IO.File.ReadAllText($"{ActiveSaveFileLocation.Replace("/", "\\")}.ssng"));
foreach (var stats in ActiveSaveFile.Actors)
{
var instance = InstanceManager.InstantiateActor(stats);
if (stats.IsPlayer)
{
InstanceManager.SwitchPlayerInstance(instance.Value, instance.Key);
//var terrainLoaderObject = RuntimeManager.CameraManager.ActiveCamera.GetComponentInChildren<TerrainLoader>().gameObject;
//terrainLoaderObject.transform.SetParent(instance.Value.transform);
//terrainLoaderObject.transform.localPosition = new Vector3();
//terrainLoaderObject.transform.localRotation = new Quaternion();
}
}
foreach (var worldObject in ActiveSaveFile.WorldObjects)
{
InstanceManager.InstantiateWorldObject(worldObject);
}
RuntimeManager.Calendar.SetDateTime(ActiveSaveFile.Minute, ActiveSaveFile.Hour, ActiveSaveFile.Day, ActiveSaveFile.Year);
RuntimeManager.PopulateReferences();
}
public KeyValuePair<int, int> InitializePlugins()
{
var pluginListFileName = "Plugins\\siegesong.ssglst";
var logOutput = "";
if (!System.IO.File.Exists(pluginListFileName))
return new KeyValuePair<int, int>(0, -404);
else
{
var mainSuccessCount = 0;
var pluginList = JsonUtility.FromJson<GamePluginList>(System.IO.File.ReadAllText(pluginListFileName));
var mainPlugins = new List<GameDataPlugin>();
foreach (var mainPlugin in pluginList.MainPlugins)
{
try
{
mainSuccessCount++;
mainPlugins.Add(JsonUtility.FromJson<GameDataPlugin>(System.IO.File.ReadAllText($"Plugins\\{mainPlugin}.ssgmnf")));
}
catch (Exception ex)
{
logOutput += $"ERROR - Main Plugin - {mainPlugin} - {ex.Message}\r\n";
}
}
var sideSuccessCount = 0;
var sidePlugins = new List<GameDataPlugin>();
foreach (var sidePlugin in pluginList.SidePlugins)
{
try
{
sideSuccessCount++;
sidePlugins.Add(JsonUtility.FromJson<GameDataPlugin>(System.IO.File.ReadAllText($"Plugins\\{sidePlugin}.ssgmnf")));
}
catch (Exception ex)
{
logOutput += $"ERROR - Side Plugin - {sidePlugin} - {ex.Message}\r\n";
}
}
this.MainPlugins = mainPlugins.ToArray();
this.SidePlugins = sidePlugins.ToArray();
return new KeyValuePair<int, int>(mainSuccessCount + sideSuccessCount, pluginList.MainPlugins.Length + pluginList.SidePlugins.Length - (mainSuccessCount + sideSuccessCount));
}
}
public void RunNewGameSetup()
{
ActiveSaveFile = new SaveFile();
GameObject playerActorInstance;
var stats = new Statistics();
stats.IsPlayer = true;
stats.LocationX = StartingPositionX;
stats.LocationY = StartingPositionY;
stats.LocationZ = StartingPositionZ;
stats.RotationX = StartingRotationX;
stats.RotationY = StartingRotationY;
stats.RotationZ = StartingRotationZ;
playerActorInstance = InstanceManager.InstantiateActor(stats).Value;
playerActorInstance.tag = "Player";
var actor = playerActorInstance.GetComponent<StatisticsManager>();
actor.Stats = new Statistics();
InstanceManager.SwitchPlayerInstance(playerActorInstance, actor.Stats.ActorInstanceID);
var terrainLoader = playerActorInstance.GetComponent<TerrainLoader>();
terrainLoader.SetEnable(true);
var floatingPointFix = playerActorInstance.GetComponent<FloatingPointFix>();
floatingPointFix.SetEnable(true);
var offsetX = StartingPositionX > 1000 ? StartingPositionX - 1000.0f : StartingPositionX < -1000.0f ? StartingPositionX + 1000.0f : 0.0f;
var offsetY = StartingPositionY > 1000 ? StartingPositionY - 1000.0f : StartingPositionY < -1000.0f ? StartingPositionY + 1000.0f : 0.0f;
var offsetZ = StartingPositionZ > 1000 ? StartingPositionZ - 1000.0f : StartingPositionZ < -1000.0f ? StartingPositionZ + 1000.0f : 0.0f;
floatingPointFix.totalOffset = new Vector3(offsetX, offsetY, offsetZ);
playerActorInstance.transform.eulerAngles = new Vector3(StartingRotationX, StartingRotationY, StartingRotationZ);
playerActorInstance.transform.position = new Vector3(StartingPositionX, StartingPositionY, StartingPositionZ);
for (var i = 0; i < StartingPlayerInventoryItemIDs.Length; i++)
{
actor.InventoryManager.Inventory.AddItem(StartingPlayerInventoryItemIDs[i], StartingPlayerInventoryItemQuantities[i]);
actor.InventoryManager.AddInventoryRow(StartingPlayerInventoryItemIDs[i], StartingPlayerInventoryItemQuantities[i]);
}
foreach (var itemId in StartingPlayerActiveInventoryItemIDs)
{
if (actor.InventoryManager.GetItemByID(itemId).GetComponent<Equipable>() != null)
actor.InventoryManager.EquipmentManager.AddEquipmentToSlots(actor.InventoryManager.GetItemByID(itemId));
}
actor.InventoryManager.ApparrelManager.CurrentlyActiveIDs = StartingPlayerActiveInventoryItemIDs;
actor.InventoryManager.ApparrelManager.UpdateApparrel();
actor.Stats.ActorInstanceID = InstanceManager.GenerateActorInstanceID();
playerActorInstance.gameObject.name = $"{actor.Stats.FirstName} {actor.Stats.LastName}";
InstanceManager.ActorInstances.Add(playerActorInstance);
InstanceManager.ActorInstanceIDs.Add(actor.Stats.ActorInstanceID);
InstanceManager.CurrentPlayerActorInstanceID = actor.Stats.ActorInstanceID;
RuntimeManager.PlayerActorInstance = playerActorInstance;
playerActorInstance.transform.parent = InstanceManager.ActorInstanceContainer.transform;
playerActorInstance.GetComponent<StatisticsManager>().HUDManager = HUDManager;
playerActorInstance.gameObject.SetActive(true);
RuntimeManager.PopulateReferences();
RuntimeManager.Calendar.SetDateTime(StartingMinute, StartingHour, StartingDay, StartingYear);
playerActorInstance.GetComponent<Motor>().CameraManager = RuntimeManager.CameraManager;
RuntimeManager.InputManager.Motor = playerActorInstance.GetComponent<Motor>();
RuntimeManager.CameraManager.Motor = playerActorInstance.GetComponent<Motor>();
Selector.Inventory = playerActorInstance.GetComponentInChildren<InventoryManager>();
for (var i = 0; i < playerActorInstance.transform.childCount; i++)
{
var child = playerActorInstance.transform.GetChild(i);
if (child.gameObject.name == "CameraTarget")
RuntimeManager.CameraManager.CameraTarget = child;
}
foreach (var camera in RuntimeManager.CameraManager.NonPlayerCameras)
camera.SetActive(false);
Selector.CameraManager = RuntimeManager.CameraManager;
RuntimeManager.CameraManager.ActiveCamera.transform.rotation = playerActorInstance.transform.rotation;
RuntimeManager.CameraManager.ActiveCamera.transform.position = playerActorInstance.transform.position;
RuntimeManager.CameraManager.ActiveMount = RuntimeManager.CameraManager.CenterMount;
RuntimeManager.InputManager.CameraManager = RuntimeManager.CameraManager;
RuntimeManager.InputManager.Selector = Selector;
RuntimeManager.InputManager.CurrentState = InputState.World;
//terrainLoaderObject.transform.SetParent(playerActorInstance.transform);
//terrainLoaderObject.transform.localPosition = new Vector3();
//terrainLoaderObject.transform.localRotation = new Quaternion();
//ActorEditor.ChangeAppearance(actor);
//StoryBeatManager.BeginNewTimeline();
foreach (var camera in RuntimeManager.CameraManager.NonPlayerCameras)
camera.SetActive(true);
}
public void OutputScreenCapture(string savedCaptureOutputFilePath = "")
{
if (!string.IsNullOrWhiteSpace(savedCaptureOutputFilePath))
{
if (System.IO.File.Exists($"{savedCaptureOutputFilePath.Replace("/", "\\")}"))
System.IO.File.Delete($"{savedCaptureOutputFilePath.Replace("/", "\\")}");
System.IO.File.Move($"{Application.persistentDataPath.Replace("/", "\\")}\\{DirectoryName}\\_Temp.png", $"{savedCaptureOutputFilePath.Replace("/", "\\")}");
}
System.IO.File.Delete($"{Application.persistentDataPath.Replace("/", "\\")}\\{DirectoryName}\\_Temp.png");
}
public IEnumerator TakeTemporaryScreenCapture()
{
var camera = RuntimeManager.PlayerActorInstance.GetComponentInChildren<CameraManager>().ActiveCamera.GetComponentInChildren<Camera>();
var screenTexture = new RenderTexture(Screen.width, Screen.height, 16);
var oldTargetTexture = camera.targetTexture;
camera.targetTexture = screenTexture;
camera.Render();
var renderedTexture = new Texture2D(Screen.width, Screen.height);
yield return waitForEndOfFrame;
renderedTexture.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0);
camera.targetTexture = oldTargetTexture;
var byteArray = renderedTexture.EncodeToPNG();
System.IO.File.WriteAllBytes($"{Application.persistentDataPath.Replace("/", "\\")}\\{DirectoryName}\\_Temp.png", byteArray);
}
void Start() { }
void Update() { }
}
}