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271 lines
9.0 KiB
C#

3 years ago
using UnityEditor;
using UnityEngine;
using Codice.CM.Common;
using Codice.Client.BaseCommands.EventTracking;
using PlasticGui;
using PlasticGui.WorkspaceWindow.Items;
using Unity.PlasticSCM.Editor.AssetsOverlays.Cache;
using Unity.PlasticSCM.Editor.Inspector;
using Unity.PlasticSCM.Editor.UI;
namespace Unity.PlasticSCM.Editor.AssetMenu
{
[InitializeOnLoad]
internal class AssetMenuItems
{
static AssetMenuItems()
{
CooldownWindowDelayer cooldownInitializeAction = new CooldownWindowDelayer(
DelayedInitialization, UnityConstants.ASSET_MENU_DELAYED_INITIALIZE_INTERVAL);
cooldownInitializeAction.Ping();
}
static void DelayedInitialization()
{
PlasticApp.InitializeIfNeeded();
Enable();
}
internal static void Dispose()
{
if (sAssetSelection != null)
sAssetSelection.Dispose();
}
// TODO: do this after calling plastic workspace
internal static void Enable()
{
if (sPlasticAPI == null)
sPlasticAPI = new PlasticAPI();
WorkspaceInfo wkInfo = FindWorkspace.InfoForApplicationPath(
Application.dataPath,
sPlasticAPI);
if (wkInfo == null)
return;
sOperations = new AssetMenuRoutingOperations();
sAssetStatusCache = new AssetStatusCache(
wkInfo,
sPlasticAPI.IsGluonWorkspace(wkInfo),
RepaintProjectWindow);
sAssetSelection = new InspectorAssetSelection(UpdateFilterMenuItems);
sFilterMenuBuilder = new AssetFilesFilterPatternsMenuBuilder(
sOperations,
IGNORE_MENU_ITEMS_PRIORITY,
HIDDEN_MENU_ITEMS_PRIORITY);
AddMenuItems();
}
// TODO: Call this from the delete plastic workspace window
internal static void Disable()
{
RemoveMenuItems();
}
static void AddMenuItems()
{
// TODO: Try removing this
// Somehow first item always disappears. So this is a filler item
HandleMenuItem.AddMenuItem(
GetPlasticMenuItemName(PlasticLocalization.Name.PendingChangesPlasticMenu),
PENDING_CHANGES_MENU_ITEM_PRIORITY,
PendingChanges, ValidatePendingChanges);
HandleMenuItem.AddMenuItem(
GetPlasticMenuItemName(PlasticLocalization.Name.PendingChangesPlasticMenu),
PENDING_CHANGES_MENU_ITEM_PRIORITY,
PendingChanges, ValidatePendingChanges);
HandleMenuItem.AddMenuItem(
GetPlasticMenuItemName(PlasticLocalization.Name.AddPlasticMenu),
ADD_MENU_ITEM_PRIORITY,
Add, ValidateAdd);
HandleMenuItem.AddMenuItem(
GetPlasticMenuItemName(PlasticLocalization.Name.CheckoutPlasticMenu),
CHECKOUT_MENU_ITEM_PRIORITY,
Checkout, ValidateCheckout);
HandleMenuItem.AddMenuItem(
GetPlasticMenuItemName(PlasticLocalization.Name.CheckinPlasticMenu),
CHECKIN_MENU_ITEM_PRIORITY,
Checkin, ValidateCheckin);
HandleMenuItem.AddMenuItem(
GetPlasticMenuItemName(PlasticLocalization.Name.UndoPlasticMenu),
UNDO_MENU_ITEM_PRIORITY,
Undo, ValidateUndo);
UpdateFilterMenuItems();
HandleMenuItem.AddMenuItem(
GetPlasticMenuItemName(PlasticLocalization.Name.DiffPlasticMenu),
GetPlasticShortcut.ForAssetDiff(),
DIFF_MENU_ITEM_PRIORITY,
Diff, ValidateDiff);
HandleMenuItem.AddMenuItem(
GetPlasticMenuItemName(PlasticLocalization.Name.HistoryPlasticMenu),
GetPlasticShortcut.ForHistory(),
HISTORY_MENU_ITEM_PRIORITY,
History, ValidateHistory);
HandleMenuItem.UpdateAllMenus();
}
static void UpdateFilterMenuItems()
{
SelectedPathsGroupInfo info = AssetsSelection.GetSelectedPathsGroupInfo(
((AssetOperations.IAssetSelection)sAssetSelection).GetSelectedAssets(),
sAssetStatusCache);
sFilterMenuBuilder.UpdateMenuItems(FilterMenuUpdater.GetMenuActions(info));
}
static string GetPlasticMenuItemName(PlasticLocalization.Name name)
{
return string.Format("{0}/{1}",
PlasticLocalization.GetString(PlasticLocalization.Name.PrefixPlasticMenu),
PlasticLocalization.GetString(name));
}
static void PendingChanges()
{
ShowWindow.Plastic();
((IAssetMenuOperations)sOperations).ShowPendingChanges();
}
static bool ValidatePendingChanges()
{
return true;
}
static void Add()
{
((IAssetMenuOperations)sOperations).Add();
}
static bool ValidateAdd()
{
return ShouldMenuItemBeEnabled(AssetMenuOperations.Add);
}
static void Checkout()
{
((IAssetMenuOperations)sOperations).Checkout();
}
static bool ValidateCheckout()
{
return ShouldMenuItemBeEnabled(AssetMenuOperations.Checkout);
}
static void Checkin()
{
WorkspaceInfo wkInfo = FindWorkspace.InfoForApplicationPath(
Application.dataPath,
sPlasticAPI);
if (wkInfo != null)
{
TrackFeatureUseEvent.For(
PlasticGui.Plastic.API.GetRepositorySpec(wkInfo),
TrackFeatureUseEvent.Features.ContextMenuCheckinOption);
}
((IAssetMenuOperations)sOperations).Checkin();
}
static bool ValidateCheckin()
{
return ShouldMenuItemBeEnabled(AssetMenuOperations.Checkin);
}
static void Undo()
{
((IAssetMenuOperations)sOperations).Undo();
}
static bool ValidateUndo()
{
return ShouldMenuItemBeEnabled(AssetMenuOperations.Undo);
}
static void Diff()
{
((IAssetMenuOperations)sOperations).ShowDiff();
}
static bool ValidateDiff()
{
return ShouldMenuItemBeEnabled(AssetMenuOperations.Diff);
}
static void History()
{
ShowWindow.Plastic();
((IAssetMenuOperations)sOperations).ShowHistory();
}
static bool ValidateHistory()
{
return ShouldMenuItemBeEnabled(AssetMenuOperations.History);
}
static bool ShouldMenuItemBeEnabled(AssetMenuOperations operation)
{
if (sOperations == null)
return false;
SelectedAssetGroupInfo selectedGroupInfo = SelectedAssetGroupInfo.
BuildFromAssetList(
((AssetOperations.IAssetSelection)sAssetSelection).GetSelectedAssets(),
sAssetStatusCache);
AssetMenuOperations operations = AssetMenuUpdater.
GetAvailableMenuOperations(selectedGroupInfo);
return operations.HasFlag(operation);
}
static void RepaintProjectWindow()
{
EditorWindow projectWindow = FindEditorWindow.ProjectWindow();
if (projectWindow == null)
return;
projectWindow.Repaint();
}
static void RemoveMenuItems()
{
sFilterMenuBuilder.RemoveMenuItems();
HandleMenuItem.RemoveMenuItem(
PlasticLocalization.GetString(PlasticLocalization.Name.PrefixPlasticMenu));
HandleMenuItem.UpdateAllMenus();
}
static PlasticAPI sPlasticAPI;
static AssetMenuRoutingOperations sOperations;
static IAssetStatusCache sAssetStatusCache;
static InspectorAssetSelection sAssetSelection;
static AssetFilesFilterPatternsMenuBuilder sFilterMenuBuilder;
const int BASE_MENU_ITEM_PRIORITY = 19; // Puts Plastic SCM right below Create menu
// incrementing the "order" param by 11 causes the menu system to add a separator
const int PENDING_CHANGES_MENU_ITEM_PRIORITY = BASE_MENU_ITEM_PRIORITY;
const int ADD_MENU_ITEM_PRIORITY = PENDING_CHANGES_MENU_ITEM_PRIORITY + 11;
const int CHECKOUT_MENU_ITEM_PRIORITY = PENDING_CHANGES_MENU_ITEM_PRIORITY + 12;
const int CHECKIN_MENU_ITEM_PRIORITY = PENDING_CHANGES_MENU_ITEM_PRIORITY + 13;
const int UNDO_MENU_ITEM_PRIORITY = PENDING_CHANGES_MENU_ITEM_PRIORITY + 14;
const int IGNORE_MENU_ITEMS_PRIORITY = PENDING_CHANGES_MENU_ITEM_PRIORITY + 25;
const int HIDDEN_MENU_ITEMS_PRIORITY = PENDING_CHANGES_MENU_ITEM_PRIORITY + 26;
const int DIFF_MENU_ITEM_PRIORITY = PENDING_CHANGES_MENU_ITEM_PRIORITY + 37;
const int HISTORY_MENU_ITEM_PRIORITY = PENDING_CHANGES_MENU_ITEM_PRIORITY + 38;
}
}