You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
229 lines
9.4 KiB
Markdown
229 lines
9.4 KiB
Markdown
|
3 years ago
|
# Changelog
|
||
|
|
All notable changes to this package will be documented in this file.
|
||
|
|
|
||
|
|
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/)
|
||
|
|
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
||
|
|
|
||
|
|
## [2.2.2] - 2021-09-01
|
||
|
|
### Added
|
||
|
|
### Changed
|
||
|
|
### Fixed
|
||
|
|
- Prevented material assignments from being lost for a streamed external Alembic file when changing the Alembic source file link.
|
||
|
|
|
||
|
|
## [2.2.1] - 2021-07-10
|
||
|
|
### Added
|
||
|
|
### Changed
|
||
|
|
### Fixed
|
||
|
|
- Fixed a bug that caused an error when manually adding an AlembicStreamPlayer Component.
|
||
|
|
|
||
|
|
## [2.2.0] - 2021-06-10
|
||
|
|
### Added
|
||
|
|
### Changed
|
||
|
|
### Fixed
|
||
|
|
- Fixed an issue where changing the start value of the streaming time range would slightly change the end of range value.
|
||
|
|
- Fixed a bug that was causing visual artefacts due to motion vector persistence when pausing Alembic playback.
|
||
|
|
|
||
|
|
## [2.2.0-pre.4] - 2021-04-27
|
||
|
|
### Added
|
||
|
|
### Changed
|
||
|
|
### Fixed
|
||
|
|
- Fixed a bug that caused out of project stream files to have the wrong number of material slots.
|
||
|
|
- Fixed a bug that was causing data loss when resetting the AlembicStreamPlayer.
|
||
|
|
- Fixed a bug that was converting previous Alembic instance in prefabs into out-of-project references.
|
||
|
|
- Fixed a bug that was adding unnecessary Undo events during the Alembic asset import process.
|
||
|
|
- Fixed a bug that was re-importing Alembic files on every SRP project start.
|
||
|
|
- Fixed a bug that caused standalone builds to fail when the Alembic assets are read-only.
|
||
|
|
|
||
|
|
## [2.2.0-pre.3] - 2021-04-07
|
||
|
|
### Added
|
||
|
|
- New option to automatically add the AlembicCurveRendering components for basic preview of the curves in the Scene.
|
||
|
|
- New option to stream Alembic files from outside a Unity project.
|
||
|
|
|
||
|
|
### Changed
|
||
|
|
- Minimum Unity version is 2019.4.
|
||
|
|
- Added a custom dependency on the "CurrentRenderPipeline" setting and ensure assigning the correct SRP material by default.
|
||
|
|
|
||
|
|
### Fixed
|
||
|
|
- Fixed a bug that caused the Alembic exporter to fail if GameObjects were being deleted during the recording session.
|
||
|
|
- Fixed a memory leak that occurred when using varying topology meshes.
|
||
|
|
- Fixed a bug that caused the exported mesh normals to be unreadable in DCCs.
|
||
|
|
- Fixed a bug that caused memory leaks when the same StreamPlayer was being Enabled/Disabled/Updated on the same frame.
|
||
|
|
|
||
|
|
## [2.2.0-exp.2] - 2021-01-21
|
||
|
|
### Added
|
||
|
|
- Added support for Stadia standalone builds.
|
||
|
|
- Added support for arm64 macOS.
|
||
|
|
|
||
|
|
### Changed
|
||
|
|
- Updated to Alembic version 1.7.16.
|
||
|
|
- The package depends on the Cloth Unity Module.
|
||
|
|
- Renamed AlembicCurve CurvePointCount to CurveOffsets, and changed the semantic to a stride array.
|
||
|
|
|
||
|
|
### Fixed
|
||
|
|
- Fixed a bug where degenerate triangles would create NaN normals.
|
||
|
|
- Fixed a bug in the importer to prevent the Editor from crashing when importing meshes with empty geometry samples.
|
||
|
|
|
||
|
|
## [2.2.0-exp.1] - 2020-12-17
|
||
|
|
### Added
|
||
|
|
- Added support for piecewise constant Curve importing.
|
||
|
|
|
||
|
|
## [2.1.2] - 2020-12-14
|
||
|
|
### Changed
|
||
|
|
- Fixed a bug causing the Alembic binary libraries to be copied into unsupported platform build, eg: iOS.
|
||
|
|
|
||
|
|
## [2.1.1-pre.1] - 2020-10-21
|
||
|
|
### Changed
|
||
|
|
- Added Unity recorder integration (compatible with Unity Recorder >= 2.2.0).
|
||
|
|
- When the timeline does discontinuous time updates (scrubbing), the alembic updates the scene synchronously.
|
||
|
|
- Updated optional dependency to Burst 1.1.1 or newer.
|
||
|
|
|
||
|
|
### Fixed
|
||
|
|
- Fixed a bug on Windows where file pointers would leak, and after some time all alembic loads would fail.
|
||
|
|
- Fixed a bug that caused a crash when exporting a GameObject with a MeshRender but without a MeshFilter Component.
|
||
|
|
- Fixed a bug where the visibility was not properly read if it was the only animated property of the object.
|
||
|
|
|
||
|
|
## [2.0.1-preview.1] - 2020-05-29
|
||
|
|
### Fixed
|
||
|
|
- Fixed a crash in the Alembic Exporter when GameObject names contained / in the name.
|
||
|
|
- Fixed a bug where the Alembic motion vector direction was inverted.
|
||
|
|
- Fixed a bug where the time range slider in the importer inspector breaks when going beyond the upper bound.
|
||
|
|
- Fixed a crash in the Alembic Streamer when the object was being enabled and disabled very quickly.
|
||
|
|
- Fixed a bug where the exported SkinnedMesh scale was wrong if the transform contained a scale change.
|
||
|
|
- Fixed a bug where the exporter was writing the incorrect Camera rotation parameters.
|
||
|
|
|
||
|
|
## [2.0.0-preview.1] - 2019-12-20
|
||
|
|
### Changes
|
||
|
|
- Minimum Unity version is 2019.3.
|
||
|
|
- Introduced public API for Alembic playback and recording.
|
||
|
|
- Loading of Alembic files is now multi-threaded.
|
||
|
|
- Removed the LitAlembic HDRP shader that has been obsoleted by HDRP native shaders that now offers the once missing velocity option.
|
||
|
|
- HDF5 format is Obsolete.
|
||
|
|
- Fixed a bug where the face-id were being sorted in ascending order.
|
||
|
|
- Fixed a bug that caused crashes when importing point clouds that had no velocity information.
|
||
|
|
- Fixed a bug that caused exported geometries to have too many triangles.
|
||
|
|
|
||
|
|
## [1.0.6] - 2019-08-26
|
||
|
|
### Changes
|
||
|
|
- Added support for Linux
|
||
|
|
- Fixed incorrect normal calculation when the UVs were split
|
||
|
|
- Fixed lost references to the scene GameObject when renaming the alembic asset.
|
||
|
|
- Fixed the LitAlembic material compatibility with HDRP 4.10 (latest 2018.4 version). For 2019.2+ HDRP standard materials support vertex motion vectors.
|
||
|
|
-Fixed Vertex colour import from Houdini.
|
||
|
|
|
||
|
|
### Known Issues
|
||
|
|
- HDF5 is not supported under Linux for import or export.
|
||
|
|
|
||
|
|
|
||
|
|
## [1.0.5] - 2019-05-10
|
||
|
|
### Changes
|
||
|
|
- Fixed regression introduced in 1.0.4 where old Alembic scene instances would lose prefab connection. New scene instances made with 1.0.4 are unfortunately unrecoverable
|
||
|
|
|
||
|
|
## [1.0.4] - 2019-05-02
|
||
|
|
### Changes
|
||
|
|
- Fixed crash in the Exporter when using SwapFaces
|
||
|
|
- Fixed Branch recording mode in the Exporter
|
||
|
|
- Fixed Scene references being lost, when alembic prefab was being renamed
|
||
|
|
- Fixed initial import of Alembic files when both the alembic Package and assets are
|
||
|
|
imported at the same time
|
||
|
|
- Fixed regression, where absolute paths to alembic assets were stored
|
||
|
|
- Alembic importer and Exporter correctly deals with physical Camera parameters
|
||
|
|
|
||
|
|
## [1.0.3] - 2019-04-09
|
||
|
|
### Changes
|
||
|
|
- Do not lock Alembic files when Windows
|
||
|
|
- Fix InheritXform on files from Blender
|
||
|
|
- Fix multibyte character names for Alembic nodes
|
||
|
|
- Fix crash from cyclic sampling
|
||
|
|
- Fix crash with empty samples
|
||
|
|
- Fix standalone player builds for Windows and OSX. Alembic files are now copied in
|
||
|
|
the StreamingAssets folder of the built application
|
||
|
|
|
||
|
|
## [1.0.2] - 2019-03-21
|
||
|
|
### Changes
|
||
|
|
- Removed BuildTarget.LinuxStandalone (obsolete) references for 2019.2+
|
||
|
|
|
||
|
|
## [1.0.1] - 2019-03-14
|
||
|
|
### Changes
|
||
|
|
- Removed UnityEngine.UI references
|
||
|
|
|
||
|
|
## [1.0.0] - 2019-01-15
|
||
|
|
### Changes
|
||
|
|
- Removed Timeline Alembic recorder
|
||
|
|
- General cleanup
|
||
|
|
### Known Issues
|
||
|
|
- The first time the Alembic package is used in a project, the shaders shipped with
|
||
|
|
it need to be reimported, or else all Alembic imports will fail (case 1125012)
|
||
|
|
|
||
|
|
## [1.0.0-preview.13] - 2019-01-15
|
||
|
|
### Changes
|
||
|
|
- Removed broken recording of particles
|
||
|
|
- Moved testing code into the package
|
||
|
|
|
||
|
|
## [1.0.0-preview.10] - 2019-01-15
|
||
|
|
### Changes
|
||
|
|
- AlembicShotClip registers the time of the AlembicStreamPlayer as driven so timeline changes to the scene are not persistent
|
||
|
|
- AlembicRecorderClip uses tags to target GameObject root when recording a subset of
|
||
|
|
the scene. If there are multiple GameObjects that match this Tag, a warning appears
|
||
|
|
in the inspector and recording is disabled.
|
||
|
|
|
||
|
|
## [1.0.0-preview.9] - 2019-01-03
|
||
|
|
### Changes
|
||
|
|
- Meshes generated by the AlembicStreamPlayer are not serialized with the Scene
|
||
|
|
|
||
|
|
## [1.0.0-preview.8] - 2018-12-19
|
||
|
|
### Changes
|
||
|
|
- Alembic files are No longer copied to the StreamingAssets folder
|
||
|
|
- renamed Linux dso to abci.so for consistency
|
||
|
|
- reordered DllImport path selection so Editor locations are always found first
|
||
|
|
|
||
|
|
### Known Issues
|
||
|
|
- If you rename the prefab once instantiated, all scene references are lost (move works)
|
||
|
|
|
||
|
|
## [1.0.0-preview.7] - 2018-11-28
|
||
|
|
### Changes
|
||
|
|
- Fixed Windows plugin platform settings
|
||
|
|
- Apply Transform On Points is now ON by default to be consistent with mesh behaviour
|
||
|
|
- Point clouds are no longer imported by default
|
||
|
|
- Bug fix: changes to time range were not persisted
|
||
|
|
- Updated label of assumeNonSkinnedMeshRendersAreConstant to "Static MeshRenderers" to prevent cropping at default width
|
||
|
|
|
||
|
|
### Known Issues
|
||
|
|
- Camera objects aren't using Physical Camera mode
|
||
|
|
- Points renderer motion vector shader doesn't work
|
||
|
|
- Camera nodes are still created as GameObjects even if we don't import cameras
|
||
|
|
- AlembicWaitForEndOfFrame script is visible from the Component list in the inspector
|
||
|
|
|
||
|
|
## [1.0.0-preview.6] - 2018-11-22
|
||
|
|
- Apply transform to points renderer by default
|
||
|
|
- Don't import point clouds by default
|
||
|
|
|
||
|
|
## [1.0.0-preview.4] - 2018-10-05
|
||
|
|
- Added missing Linux dso
|
||
|
|
|
||
|
|
## [1.0.0-preview.3] - 2018-09-26
|
||
|
|
- Reorganized to conform to Unity's package standards
|
||
|
|
- Updated Alembic to 1.7.9 (Ogawa is now memory-mapped by default)
|
||
|
|
|
||
|
|
## [1.0.0-preview.2] - 2018-09-20
|
||
|
|
- Fixed AlembicStreamPlayerEditor warning in Unity 2018.3
|
||
|
|
|
||
|
|
## [1.0.0-preview.1] - 2018-09-07
|
||
|
|
- Added Documentation for imported animation clips
|
||
|
|
- Removed UTJ/Alembic/Exporter component menu
|
||
|
|
- Normalized all line endings
|
||
|
|
|
||
|
|
## [1.0.0-preview] - 2018-08-21
|
||
|
|
- Updated Documentation
|
||
|
|
- Contains all changes up until [release 20180413](https://github.com/unity3d-jp/AlembicForUnity/releases/tag/20180413) on github
|
||
|
|
|
||
|
|
## [0.2.0] - 2018-06-22
|
||
|
|
- Internalized the API
|
||
|
|
- Updated Documentation
|
||
|
|
- Changed namespaces to Unity[Editor|Engine].Formats.Alembic.[Exporter|Importer]
|
||
|
|
- Removed Alembic Camera Params component
|
||
|
|
|
||
|
|
## [0.1.2] - 2018-03-19
|
||
|
|
|
||
|
|
- Initial version for Package Manager
|
||
|
|
- Corresponds to [release 20180222](https://github.com/unity3d-jp/AlembicImporter/releases/tag/20180222) on github
|