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39 lines
1.7 KiB
Markdown
39 lines
1.7 KiB
Markdown
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3 years ago
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# Importing a local Alembic file through your project folder
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This is the default recommended import method. Use it when you can have a copy of the Alembic source file in a folder within your Unity project, for example:
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* To import smaller assets.
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* To import assets in a context of individual work that does not involve team collaboration.
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## Importing the file
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To import an Alembic file through your Unity project folder:
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1. From your computer file system, drag the Alembic (`.abc`) file to any folder of your Project view.
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<br />This creates a separate copy of your original file in your Unity project.
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2. In the Project view, select the Alembic file you just copied.
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3. In the Inspector, adjust the properties of the [Alembic Importer window](ref_Importer.md) to customize the import process.
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4. Drag the Alembic file from the Project window to the Hierarchy.
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## Applying Materials
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The Alembic format does not support any Material data. However, once you imported the file, you can [reassign the Default Material](matshad.md#materials) to a custom Material.
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The Alembic for Unity package also provides you with several [Shaders](matshad.md#shaders) specifically designed for Alembic data.
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## Editing the import options
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You can adjust the import options after you added the Alembic asset to your Scene.
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To do so:
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1. In the Project window, select the Alembic file.
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2. In the Inspector, edit the properties of the [Alembic Importer window](ref_Importer.md).
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3. Select **Apply** at the bottom of the window, or select **Revert** if you actually want to abandon your changes.
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>**Note:** If these buttons are inactive, it means that the Alembic Importer currently uses the import options as seen in the window.
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