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196 lines
8.5 KiB
Plaintext
196 lines
8.5 KiB
Plaintext
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3 years ago
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// This file is generated. Do not modify by hand.
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// XML documentation file not found. To check if public methods have XML comments,
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// make sure the XML doc file is present and located next to the scraped dll
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namespace UnityEngine.Formats.Alembic.Exporter
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{
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[UnityEngine.ExecuteInEditMode] public class AlembicExporter : UnityEngine.MonoBehaviour
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{
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public bool CaptureOnStart { get; set; }
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public bool IgnoreFirstFrame { get; set; }
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public int MaxCaptureFrame { get; set; }
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public UnityEngine.Formats.Alembic.Util.AlembicRecorder Recorder { get; }
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public AlembicExporter() {}
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public void BeginRecording();
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public void EndRecording();
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public void OneShot();
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}
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}
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namespace UnityEngine.Formats.Alembic.Importer
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{
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[UnityEngine.DisallowMultipleComponent] public class AlembicCurves : UnityEngine.MonoBehaviour
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{
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public event UnityEngine.Formats.Alembic.Importer.AlembicCurves.OnUpdateDataHandler OnUpdateData;
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public int[] CurveOffsets { get; }
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public UnityEngine.Vector3[] Positions { get; }
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public UnityEngine.Vector2[] UVs { get; }
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public UnityEngine.Vector3[] Velocities { get; }
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public float[] Widths { get; }
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public AlembicCurves() {}
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public delegate void OnUpdateDataHandler(UnityEngine.Formats.Alembic.Importer.AlembicCurves curves);
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}
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[UnityEngine.ExecuteInEditMode] [UnityEngine.RequireComponent(typeof(UnityEngine.Formats.Alembic.Importer.AlembicCurves))] [UnityEngine.RequireComponent(typeof(UnityEngine.MeshFilter))] [UnityEngine.RequireComponent(typeof(UnityEngine.MeshRenderer))] public class AlembicCurvesRenderer : UnityEngine.MonoBehaviour
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{
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public AlembicCurvesRenderer() {}
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}
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[UnityEngine.ExecuteInEditMode] public class AlembicPointsCloud : UnityEngine.MonoBehaviour
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{
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public UnityEngine.Vector3 BoundsCenter { get; }
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public UnityEngine.Vector3 BoundsExtents { get; }
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public System.Collections.Generic.List<System.UInt32> Ids { get; }
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public System.Collections.Generic.List<UnityEngine.Vector3> Positions { get; }
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public System.Collections.Generic.List<UnityEngine.Vector3> Velocities { get; }
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public AlembicPointsCloud() {}
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}
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[UnityEngine.ExecuteInEditMode] [UnityEngine.RequireComponent(typeof(UnityEngine.Formats.Alembic.Importer.AlembicPointsCloud))] public class AlembicPointsRenderer : UnityEngine.MonoBehaviour
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{
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public UnityEngine.Mesh InstancedMesh { get; set; }
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public System.Collections.Generic.List<UnityEngine.Material> Materials { get; set; }
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public UnityEngine.Material MotionVectorMaterial { get; set; }
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public AlembicPointsRenderer() {}
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}
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[UnityEngine.DisallowMultipleComponent] [UnityEngine.ExecuteInEditMode] public class AlembicStreamPlayer : UnityEngine.MonoBehaviour, UnityEngine.ISerializationCallbackReceiver
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{
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public float CurrentTime { get; set; }
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public float Duration { get; }
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public float EndTime { get; set; }
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public float MediaDuration { get; }
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public float MediaEndTime { get; }
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public float MediaStartTime { get; }
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public string PathToAbc { get; }
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public UnityEngine.Formats.Alembic.Importer.AlembicStreamSettings Settings { get; set; }
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public float StartTime { get; set; }
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public float VertexMotionScale { get; set; }
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public AlembicStreamPlayer() {}
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public bool LoadFromFile(string newPath);
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public bool ReloadStream(bool createMissingNodes = False);
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public void RemoveObsoleteGameObjects();
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public void UpdateImmediately(float time);
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}
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public class AlembicStreamSettings
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{
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public bool CreateCurveRenderers { get; set; }
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public bool FlipFaces { get; set; }
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public bool ImportCameras { get; set; }
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public bool ImportCurves { get; set; }
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public bool ImportMeshes { get; set; }
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public bool ImportPoints { get; set; }
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public bool ImportVisibility { get; set; }
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public bool ImportXform { get; set; }
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public bool InterpolateSamples { get; set; }
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public UnityEngine.Formats.Alembic.Sdk.NormalsMode Normals { get; set; }
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public float ScaleFactor { get; set; }
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public bool SwapHandedness { get; set; }
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public UnityEngine.Formats.Alembic.Sdk.TangentsMode Tangents { get; set; }
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public AlembicStreamSettings() {}
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}
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}
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namespace UnityEngine.Formats.Alembic.Sdk
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{
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public class AlembicExportOptions
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{
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public float FrameRate { get; set; }
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public float ScaleFactor { get; set; }
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public bool SwapFaces { get; set; }
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public bool SwapHandedness { get; set; }
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public UnityEngine.Formats.Alembic.Sdk.TimeSamplingType TimeSamplingType { get; set; }
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public UnityEngine.Formats.Alembic.Sdk.TransformType TranformType { get; set; }
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public AlembicExportOptions() {}
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}
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public enum NormalsMode
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{
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public const UnityEngine.Formats.Alembic.Sdk.NormalsMode AlwaysCalculate = 2;
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public const UnityEngine.Formats.Alembic.Sdk.NormalsMode CalculateIfMissing = 1;
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public int value__;
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}
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public enum TangentsMode
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{
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public const UnityEngine.Formats.Alembic.Sdk.TangentsMode Calculate = 1;
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public const UnityEngine.Formats.Alembic.Sdk.TangentsMode None = 0;
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public int value__;
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}
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public enum TimeSamplingType
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{
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public const UnityEngine.Formats.Alembic.Sdk.TimeSamplingType Acyclic = 2;
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public const UnityEngine.Formats.Alembic.Sdk.TimeSamplingType Uniform = 0;
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public int value__;
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}
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public enum TransformType
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{
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public const UnityEngine.Formats.Alembic.Sdk.TransformType Matrix = 0;
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public const UnityEngine.Formats.Alembic.Sdk.TransformType TRS = 1;
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public int value__;
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}
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}
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namespace UnityEngine.Formats.Alembic.Timeline
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{
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[System.ComponentModel.DisplayName(@"Alembic Shot")] public class AlembicShotAsset : UnityEngine.Playables.PlayableAsset, UnityEngine.Timeline.IPropertyPreview, UnityEngine.Timeline.ITimelineClipAsset
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{
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public virtual double duration { get; }
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public UnityEngine.ExposedReference<UnityEngine.Formats.Alembic.Importer.AlembicStreamPlayer> StreamPlayer { get; set; }
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public AlembicShotAsset() {}
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public virtual UnityEngine.Playables.Playable CreatePlayable(UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject owner);
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public virtual void GatherProperties(UnityEngine.Playables.PlayableDirector director, UnityEngine.Timeline.IPropertyCollector driver);
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}
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[UnityEngine.Timeline.TrackClipType(typeof(UnityEngine.Formats.Alembic.Timeline.AlembicShotAsset))] [UnityEngine.Timeline.TrackColor(0.53, 0, 0.08)] public class AlembicTrack : UnityEngine.Timeline.TrackAsset
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{
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public AlembicTrack() {}
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}
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}
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namespace UnityEngine.Formats.Alembic.Util
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{
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public sealed class AlembicRecorder : System.IDisposable
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{
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public int FrameCount { get; set; }
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public bool Recording { get; }
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public UnityEngine.Formats.Alembic.Util.AlembicRecorderSettings Settings { get; set; }
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public UnityEngine.GameObject TargetBranch { get; set; }
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public AlembicRecorder() {}
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public bool BeginRecording();
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public virtual void Dispose();
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public void EndRecording();
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public static void ForceDisableBatching();
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public void ProcessRecording();
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}
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public class AlembicRecorderSettings
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{
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public bool AssumeNonSkinnedMeshesAreConstant { get; set; }
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public bool CaptureCamera { get; set; }
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public bool CaptureMeshRenderer { get; set; }
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public bool CaptureSkinnedMeshRenderer { get; set; }
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public bool DetailedLog { get; set; }
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public UnityEngine.Formats.Alembic.Sdk.AlembicExportOptions ExportOptions { get; }
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public bool FixDeltaTime { get; set; }
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public bool MeshColors { get; set; }
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public bool MeshNormals { get; set; }
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public bool MeshSubmeshes { get; set; }
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public bool MeshUV0 { get; set; }
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public bool MeshUV1 { get; set; }
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public string OutputPath { get; set; }
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public UnityEngine.Formats.Alembic.Util.ExportScope Scope { get; set; }
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public UnityEngine.GameObject TargetBranch { get; set; }
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public AlembicRecorderSettings() {}
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}
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public enum ExportScope
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{
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public const UnityEngine.Formats.Alembic.Util.ExportScope EntireScene = 0;
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public const UnityEngine.Formats.Alembic.Util.ExportScope TargetBranch = 1;
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public int value__;
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}
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}
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