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# Brush mirroring
You can use this feature to control up to eight brushes in the Scene simultaneously.
![Brush Mirroring options on the Polybrush window](images/MirrorExamples.png)
## Options
![Options for Brush Mirroring](images/PolybrushPanel_Mirroring_WithLetters.png)
![](images/icons/LetterA.png) Choose which axis or axes to mirror the brush on (**X**, **Y**, or **Z**). You can disable all axes for no mirroring, or enable any number of axes.
![](images/icons/LetterB.png) Set which coordinate space to use. If you choose **World** space, Polybrush mirrors the brush across the World axis. This means that the axes are always the same, matching Unity's world coordinates.
If you choose **Camera** space, Polybrush uses the Scene Camera's Transform:
* x = left/right
* y = up/down
* z = forward/back